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// Author:
// Title:
precision mediump float;
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
void main() {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st.x *= u_resolution.x/u_resolution.y;
vec3 color = vec3(0.);
color = vec3(st.x,st.y,abs(sin(u_time)));
gl_FragColor = vec4(color,1.0);
}