The Book of Shaders by Patricio Gonzalez Vivo


Compute value of one parameter modulo another


float mod(float x, float y)  
vec2 mod(vec2 x, vec2 y)  
vec3 mod(vec3 x, vec3 y)  
vec4 mod(vec4 x, vec4 y)

vec2 mod(vec2 x, float y)  
vec3 mod(vec3 x, float y)  
vec4 mod(vec4 x, float y)


x specify the value to evaluate. y specify the value to obtain the modulo of.


mod() returns the value of x modulo y. This is computed as x - y * floor(x/y).

See Also

floor, fract, ceil, Chapter 05: Shaping Functions