The Book of Shaders by Patricio Gonzalez Vivo


Uniform

Uniform variable qualifier.

Example

uniform vec4 direction;

Description

uniform variables contain read-only data shared from WebGL/OpenGL environment to a vertex or fragment shader.

The value is per primitive, so is useful for variables which remain constant along a primitive, frame or scene.

See Also

attribute, const, varying, Chapter 03: Uniforms