This is a collection of examples extracted from the chapters of this book together with shared shaders kindly donated by other readers using the on-line editor. Feel free to explore and tweak them bit by bit. Once you have something you are proud of, click the "Export" and then copy the "URL to code...". Send it to @bookofshaders or @kyndinfo. We are looking forward to see it!
Shaping functions is fundamental technique that is recursively used throughout this book that let you control the variation of the value at will. Study how different functions of x are used to create different shapes and try making your own function.